Wednesday, May 26, 2021

Blender: Height map based mesh displacement

Demonstration of creating a mesh with depth and complexity using an image based height map

Mesh displacement + height generated normal map



Shader setup using only one texture sample
The right side shows the modifier setup.


original modifier subdivision vs modifier decimated


XY Array modifier to test for seams

Monday, May 3, 2021

UE4: Lighting mini-blinds



Mini-blinds with lined shadows

Objects in scene are painted with the shadows
from the light function

Blueprint class with plane object and lights built in.
contains a non-shadowing point light, and shadow casting spotlight
which has the light function defined.

 
The blinds photo is added and set to give emissive light,
there is also a normal map I was testing, more useful when
not emitting light.

The spotlight near the blinds has a special material
 added as a "light function". This makes the lines masked out.