|Source photo from old schoolhouse|
|Materials applied and arranged in UE4|
Experiments with using panoramic mode to capture surface textures.
flat ground textures can be scanned using this mode. also cylindrical objects like trees, barrels, or pillars. The difficulty is getting a smooth continuous scan. hand-held auto stabilization is poor overall. it would be better to user a cam-rig of some type, or roller wheel.
|Long terrain scan|
|wild garden area|