Wednesday, March 30, 2022

Albums Compiled for 2022

7 New Albums Compiled for 2022

Many of my sound compositions on Bandcamp have been waiting in draft form for several years. I stopped development and dedicated a week to locate, adjust, and add tracks to new albums, as well as create nifty graphics for each. There are quite a variety of sounds to absorb, and all are available to listen to and buy.

Feel free to browse the tracks here and see what strikes your interest.

The genres mainly are in the form of electronic experimental, ambient, smooth-jazz or funk, drum & bass, and low tempo chill out type.

Please enjoy and purchase a track or two if you like.

Friday, November 5, 2021

Generated Desert Sand

 Idea for generating windblown sand texture in Blender, and Unreal Engine.

I saw some nice sand patterns from a desert photo and it reminded me of the weird type of patterns the Blender Musgrave texture generates. After some experimentation, the results were actually pretty decent. Here are some examples of the setup.

The Musgrave textures are stretched out run, through ramps and blended together, then a Voronoi is used to make variations in the strength of some of the peaks. The Musgraves are also rotated around at different angles, because they tend to reveal repeating lines with larger scale values.

This technique might also help generate some interesting textures to use for panning water normals.

using several blended Musgrave textures input
into a bump, and into normals for baking.
Output Normal map, and Heightmap.
Tweaked to make seamless in Krita.

Shader setup on a plane in UE4

Simple UE4 shader with added color,
and heightmap to modulate roughness.
Blended the normal map with a seamless noise normal
to add some fine grains.

Download Texture Images

Saturday, August 21, 2021

Brick Wall mesh and texture

Source photo from old schoolhouse

X tiling texture made with Krita

Materials applied and arranged in UE4


Humanoid Pupae: Sculpting


Original Sketch for creature

Sculpt concept 1 - eyes open
3D Printed Miniatures

25mm 3D Prints

lg and small w/teeth diorama

Apothecary Cabinet - Blender Materials

Shader network

Material for hammered metal handle


Sunday, August 8, 2021

Panoramic texture capture

 Experiments with using panoramic mode to capture surface textures.

flat ground textures can be scanned using this mode. also cylindrical objects like trees, barrels, or pillars. The difficulty is getting a smooth continuous scan. hand-held auto stabilization is poor overall. it would be better to user a cam-rig of some type, or roller wheel.

Fountain cobblestone
(captured about half way around the ring)

tree unwrap

Long terrain scan

wild garden area