Saturday, August 16, 2014

Alien model.

setting up blender
learning the interface
the alien creature built in polygon mesh. skinning, surface painting. it will be posable.
shows only surface depth
initial depth-map sketches
based on the alien3, with a canine form and piercing tail. freestyle design elements. there may be some cleanup and modifications to the mesh. hands modeled after skeletal cat claws.
pursuit of high polygon sculpt is highly processor intensive. instead it has surface sculpting by bump map. it will receive diffuse color, reflectivity.

in honor of Giger alien design


no texture, teeth detail

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