Stone Guardian
![]() |
| Work in progress: starting to shape finer details |
![]() |
| Textures applied, next to brick walls |
![]() |
| Updating: Rewrapped UV, Painting in detail heightmap. |
![]() |
| Work in progress: starting to shape finer details |
![]() |
| Textures applied, next to brick walls |
![]() |
| Updating: Rewrapped UV, Painting in detail heightmap. |
A few experiments using noise and patterns to generate, non-repeating materials. It is nice for prototyping the surface qualities, and can be baked down into various surface bitmaps.
![]() |
| Geoblocks with some ideas for metal, wood, and stone. DOWNLOAD SAMPLE BLEND FILE |
![]() |
| generated rusty metal surface |
![]() |
| Industrial Stairs with variable paint rust. |
![]() |
| Simple fabric based on noise and checker. |
![]() |
| Cat Climber Materials. Carpet, wood, rope |
![]() |
| rough sisal rope mixture |
![]() |
| Stone sculpture: 3 different procedural texture variations |
![]() |
| Zen garden sculpture: reference and shader overview |