A few experiments using noise and patterns to generate, non-repeating materials. It is nice for prototyping the surface qualities, and can be baked down into various surface bitmaps.
Geoblocks with some ideas for metal, wood, and stone. DOWNLOAD SAMPLE BLEND FILE |
generated rusty metal surface |
Industrial Stairs with variable paint rust. |
Simple fabric based on noise and checker. |
Cat Climber Materials. Carpet, wood, rope |
rough sisal rope mixture |
Stone sculpture: 3 different procedural texture variations |
Zen garden sculpture: reference and shader overview |
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