Sunday, August 15, 2021
Sunday, August 8, 2021
Panoramic texture capture
Experiments with using panoramic mode to capture surface textures.
flat ground textures can be scanned using this mode. also cylindrical objects like trees, barrels, or pillars. The difficulty is getting a smooth continuous scan. hand-held auto stabilization is poor overall. it would be better to user a cam-rig of some type, or roller wheel.
Fountain cobblestone
(captured about half way around the ring)
(captured about half way around the ring)
tree unwrap
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| Long terrain scan |
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| wild garden area |
Tuesday, August 3, 2021
Toy tractor paint aging
Started with this 1:50 scale diecast, John Deere 744H front loader from around 2002 (Ertl 5085). Not as believable with perfectly even shiny paint, and not a speck of dirt on it. The texturing process will use acrylic craft paint, this way it could be applied and removed, if desired, without damaging the original model.
Aged using matte acrylic craft paint. Bucket with Semple black. entire body was repainted with matte yellow and aged through various wash layering passes. then edge highlights with silver metallic.
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Aged using matte acrylic craft paint. Bucket with Semple black. entire body was repainted with matte yellow and aged through various wash layering passes. then edge highlights with silver metallic.
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tires fully painted with matte black, washed and dusted with sifted concrete.
(wheel rims not yet completed.)
(wheel rims not yet completed.)
Wednesday, July 7, 2021
Stone Guardian: blender sculpting
Stone Guardian
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| Work in progress: starting to shape finer details |
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| Textures applied, next to brick walls |
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| Updating: Rewrapped UV, Painting in detail heightmap. |
Blender Noise synthesis Materials
A few experiments using noise and patterns to generate, non-repeating materials. It is nice for prototyping the surface qualities, and can be baked down into various surface bitmaps.
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| Geoblocks with some ideas for metal, wood, and stone. DOWNLOAD SAMPLE BLEND FILE |
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| generated rusty metal surface |
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| Industrial Stairs with variable paint rust. |
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| Simple fabric based on noise and checker. |
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| Cat Climber Materials. Carpet, wood, rope |
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| rough sisal rope mixture |
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| Stone sculpture: 3 different procedural texture variations |
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| Zen garden sculpture: reference and shader overview |
Wednesday, May 26, 2021
Blender: Height map based mesh displacement
Monday, May 3, 2021
UE4: Lighting mini-blinds
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| Mini-blinds with lined shadows |
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| Objects in scene are painted with the shadows from the light function |
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| Blueprint class with plane object and lights built in. contains a non-shadowing point light, and shadow casting spotlight which has the light function defined. |
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| The blinds photo is added and set to give emissive light, there is also a normal map I was testing, more useful when not emitting light. |
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| The spotlight near the blinds has a special material added as a "light function". This makes the lines masked out. |
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