Sunday, August 8, 2021

Panoramic texture capture

 Experiments with using panoramic mode to capture surface textures.

flat ground textures can be scanned using this mode. also cylindrical objects like trees, barrels, or pillars. The difficulty is getting a smooth continuous scan. hand-held auto stabilization is poor overall. it would be better to user a cam-rig of some type, or roller wheel.

Fountain cobblestone
(captured about half way around the ring)

tree unwrap

Long terrain scan

wild garden area



Tuesday, August 3, 2021

Toy tractor paint aging

Started with this 1:50 scale diecast, John Deere 744H front loader from around 2002 (Ertl 5085). Not as believable with perfectly even shiny paint, and not a speck of dirt on it. The texturing process will use acrylic craft paint, this way it could be applied and removed, if desired, without damaging the original model.


Aged using matte acrylic craft paint. Bucket with Semple black. entire body was repainted with matte yellow and aged through various wash layering passes. then edge highlights with silver metallic.

tires fully painted with matte black, washed and dusted with sifted concrete. 
(wheel rims not yet completed.)

layering of paint for mud, rust, dust, occlusion, paint fading, & metallic abrasions.

Wednesday, July 7, 2021

Stone Guardian: blender sculpting

Stone Guardian


Work in progress: starting to shape finer details

Textures applied, next to brick walls


Updating: Rewrapped UV,
Painting in detail heightmap.

Blender Noise synthesis Materials

 A few experiments using noise and patterns to generate, non-repeating materials. It is nice for prototyping the surface qualities, and can be baked down into various surface bitmaps.

Geoblocks with some ideas for metal, wood, and stone.
DOWNLOAD SAMPLE BLEND FILE

generated rusty metal surface

Industrial Stairs with variable paint rust.

Simple fabric based on noise and checker.

Brick generator: group nodes to contain color mixers



Cat Climber Materials. Carpet, wood, rope

rough sisal rope mixture



Stone sculpture:
3 different procedural texture variations

Zen garden sculpture:
reference and shader overview

Wednesday, May 26, 2021

Blender: Height map based mesh displacement

Demonstration of creating a mesh with depth and complexity using an image based height map

Mesh displacement + height generated normal map



Shader setup using only one texture sample
The right side shows the modifier setup.


original modifier subdivision vs modifier decimated


XY Array modifier to test for seams