Monday, June 20, 2022

Multi Seamless Textures: Sample Pack 1

 A texture pack created from sampled photos. The result of photographing, editing to remove repeating seams, and testing in Blender. The aim is to improve the process and quality to bring more realism into 3d renderings. These textures may help to prototype and blend materials for modeling.

Next: develop a texture demo scene using this pack.

Seamless Texture Pack 01: Visit Gum Road

Thursday, June 9, 2022

Stairway Railing - Seamless textures

Modular stairwell, railing system. Built in blender. Work in progress.

Various railing segments based on some industrial photo reference. Most important, is segment size, and origin location so the pieces snap together without gaps. After testing, it becomes apparent that more segment sizes are needed for more flexibility. 

Various section sizes and bend types, conforming to metric grid.

Bright Orange Light Scheme

Single Spotlight scene

camera depth of field

Wednesday, June 8, 2022

Modular Pipe System

3d modular pipe system. Created in Blender, imported in Unreal Engine.

Seamless textures applied

Various segments, bends, couplers,
and 3 kinds of valves

plain detail shading

Modular Building

 This 3d modular set based on photos of a historical building established in 1872 as a hotel in Schoolcraft, Michigan. It was turned into a bar and apartments at some point and has been known as "Buds Bar" ever since I have known about it.

This set started with my interest in the amazing colorful peeling brick texture. 

Peeling brick surface.

After researching a bit, it seems this structure had an upper floor and peaked roof with tower. I decided to map out the original construction in this set.

Photo with original fa├žade and upper floor

Historical Illustration

Current building, Mapping out module sizes. 

The stitched photo shows repeating elements that will be needed. Sizes are adapted to a metric grid so it is easy to assemble by using grid snap.

Modules Assembled

Modules assembled, temp textures

-finish balcony railing
-final texture assembly from photos

Wednesday, March 30, 2022

Albums Compiled for 2022

7 New Albums Compiled for 2022

Many of my sound compositions on Bandcamp have been waiting in draft form for several years. I stopped development and dedicated a week to locate, adjust, and add tracks to new albums, as well as create nifty graphics for each. There are quite a variety of sounds to absorb, and all are available to listen to and buy.

Feel free to browse the tracks here and see what strikes your interest.

The genres mainly are in the form of electronic experimental, ambient, smooth-jazz or funk, drum & bass, and low tempo chill out type.

Please enjoy and purchase a track or two if you like.

Friday, November 5, 2021

Generated Desert Sand

 Idea for generating windblown sand texture in Blender, and Unreal Engine.

I saw some nice sand patterns from a desert photo and it reminded me of the weird type of patterns the Blender Musgrave texture generates. After some experimentation, the results were actually pretty decent. Here are some examples of the setup.

The Musgrave textures are stretched out run, through ramps and blended together, then a Voronoi is used to make variations in the strength of some of the peaks. The Musgraves are also rotated around at different angles, because they tend to reveal repeating lines with larger scale values.

This technique might also help generate some interesting textures to use for panning water normals.

using several blended Musgrave textures input
into a bump, and into normals for baking.
Output Normal map, and Heightmap.
Tweaked to make seamless in Krita.

Shader setup on a plane in UE4

Simple UE4 shader with added color,
and heightmap to modulate roughness.
Blended the normal map with a seamless noise normal
to add some fine grains.

Download Texture Images

Saturday, August 21, 2021

Brick Wall mesh and texture

Source photo from old schoolhouse

X tiling texture made with Krita

Materials applied and arranged in UE4