Artworks that I have created, are now starting to be available as prints and home décor items. Take a moment to check out what designs are now in store. I am looking through the archives and adjusting them for the Society 6 Shop. More to come...
Showing posts with label Graphics. Show all posts
Showing posts with label Graphics. Show all posts
Tuesday, July 26, 2022
Wednesday, June 29, 2022
Dig Site Props
A series of props based on items at an archeological dig site. Work in progress...
Labels:
3d modeling,
Blender,
Graphics,
in-progress,
materials,
Sculpting,
textures
Monday, June 20, 2022
Multi Seamless Textures: Sample Pack 1
A texture pack created from sampled photos. The result of photographing, editing to remove repeating seams, and testing in Blender. The aim is to improve the process and quality to bring more realism into 3d renderings. These textures may help to prototype and blend materials for modeling.
Next: develop a texture demo scene using this pack.
Seamless Texture Pack 01: Visit Gum Road
Sunday, April 18, 2021
Virtual Art Gallery 3
Beginning layout of virtual art gallery built in Unreal Engine. Currently contains some of my own art in frames. Here are a few photos showing work in progress.
![]() |
| Partitions and lightboxes modeled in Blender Furniture and lamps were imported from libraries. |
![]() |
| Framing and work area. created original floor texture. Modeled a few quick furniture inspired by Herman Miller. |
![]() |
| People for scale, from the "scanned people" library. |
![]() |
| framed art attached to prefab partition, decals |
Version 3 - UPDATE:
New framed artwork, expanded layout. Many original elements were able to be converted to an Unreal 5 project. A lot of new artwork has been added, to supplement my paintings and drawings. Currently there is no ceiling, expecting to be replaced with a drop ceiling with big fluorescent boxes.
I was concerned how I was going to pack every inch of this gallery with original, beautiful artwork. I have quite a few nice photos, drawings and paintings, but the collection needs to be much more diverse and engaging. Using AI generated art elements I can make an unlimited number of interesting pieces extremely quickly. Many of the colorful framed works are AI generated from text prompts using "Wombo Dream" web app.
![]() |
| Overview |
![]() |
| Lightbox has emissive material gives a nice glow. |
![]() |
| New area with pillars. |
![]() |
| corner area with seating |
![]() |
| Storage racks, mostly empty at the moment. |
![]() |
| partitions. employee workspace. |
Labels:
3d modeling,
AI Art,
Blender,
Graphics,
lighting,
unreal engine
Monday, October 14, 2019
Affinity Brushes
Recently got the Affinity suite. Very nice toolsets. Here are some samples of brushes I've been developing, using the basic brush settings. Currently exploring the various modifiers available in this version.
Subscribe to:
Posts (Atom)
























